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Dusk on switch8/4/2023 ![]() ![]() Ok, you know that thing where you are a treasure hunter and you go to Pennsylvania to find treasure? Yeah, that’s our main character, apparently, he has a day job of hunting booty. I have to because the story is so totally 90’s. But I would like to share the setup that I found on Google. This story is bonkers but it doesn’t really show itself too much. I was probably drooling more than I should have. Those are all key ingredients that he throws into the blender and gives us levels upon levels of different music. The man has a full on knowledge of what these types of games are supposed to sound like. They managed to hire the original gangster composer and musician of Quake Champions, Doom Eternal DLC, and more. Weapons don’t sound bad, but I’m sure if I wore headphones while playing I’d get the boom and bass that I was missing from the larger guns and explosions.The main meat and potatoes of the audio section is the music. It sounds like they’re not actual voice actors, which most of the time they weren’t. They sound like someone recorded the voices while super embarrassed that others were watching. The weapons and enemy sound effects truly match up with what I remember from games of old. I can see the character and fun in it because it was inspired tongue and cheek with something that was stunted by the technology of its time. Just like how I can look at something inspired by an old black and white movie and know that it looks bad because it is supposed to. However, I think younger gamers can see it for something fun. In the instance of Dusk, it looks stylistically bad. By that, I simply mean like jagged edges or textures popping in, etc. Nowadays everything is so stylized unless it’s actually broken. Modern gaming can really look however it wants to and some graphical choices in the gaming space are intentionally bad. ![]() I want to finish out this section by really noting that this game isn’t all about nostalgia. This is done by letting you choose the size of the gun that you see on screen is. The same with the depth of your first-person view. This was to simulate a person when they’re run But for a video game, you may not dig it and here you can tweak it. Old games used to bounce your visuals up and down a few pixels as you moved. Dusk sets out to make it feel right to you. If you’re new to these kind of games, you might find distractions within them. There are other options that I found interesting, but I never bothered with. When scrolling, I kept reading the names and seeing the effect applied and I couldn’t stop cheesing. I don’t want to spoil all of the different options because they will bring a smile to your face as they did to mine. So if instead, you played Alone in the Dark for Game Boy Color, you’ll be right at home here. Basically, it multiplies the pixel to polygon intensity. If your nostalgia wasn’t PS1 games, David’s got you covered. So I changed it to a palette with the lightest colors, enabling me to see much better in the sunlight.ĭusk’s advanced options take things further than that. It’s already a battery killer having to turn up the brightness outdoors. Polygons don’t bother me, but games being too dark do. This is where I spent most of my time tweaking the look. There were color palette options to let you manipulate how you wanted it to look. I didn’t bother with them any more than just looking them once over. You’ll love the options that are handy if you don’t like the default one. You’ll first find that there are options for your on-screen crosshairs. They didn’t have to look good back then, because we were blown away by the change.ĭusk gives us even more whiplash by not only sending us forcefully back in time but gives us even more graphical options. ![]() The same goes for PC and Saturn.The world already has beautiful 2D sprites again, so why would we want that hilarious, pointy 3D back? Why would we want the whiplash? I think the answer is because some of the most fun games from that era were all 3D games in 3D worlds. Not only did our PS1 walls wiggle, but they were simply a picture of a texture repeating. It ended up with polygon-infested, tree shaped characters against wiggling walls. It started with beautiful 2D sprites with scrolling parallax backgrounds. This game looks like something that people older than you but not older than me would remember from our youth. You youngins would think this game looks trash, but I beg to differ. Yes, this game does indeed have “graphics”. In addition to the main campaign, DUSK also features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.īut that’s not all! The “cult” classic shooter explodes onto Nintendo Switch™ at 60 frames per second with new features such as a weapon wheel, HD rumble, gyro aiming, tons of UI and UX improvements plus a new endless level for the most robust DUSK experience yet – on your couch or on the go! ![]()
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